He sold Monopoly to Parker Brothers in 1935. Darrow built on the idea, and other similar board games that existed at the time. For Magie, it functioned as a marketing tool for what she considered a remedy to that problem: property tax.Īn unemployed engineer called Charles B. Its function was to illustrate, in action, the exploitation of tenants by landlords during a time of widespread land speculation, one source of economic injustice. Britannica says it's the best-selling privately patented board game in history, and it ironically rose in popularity during the Great Depression.īut Monopoly was based on a similar game, designed and patented by one Lizzie G. The objective of Monopoly is to win by maintaining solvency and developing land across the board, forcing other players into bankruptcy. Interestingly enough, the Monopoly of Inequalities may have more in common with the "original" Monopoly than the version we play today. The video concludes, "It's time to change the rules of the game." In addition to the game, the latter includes information on how to understand each tool and explain it to students, 10 posters created by finalists of a "Youth for Equality" contest, and a USB key with resources for running workshops. It costs 50€ (about $57) for the game itself, or 150€ ($170) for the teaching version. This year, Monopoly of Inequalities was revamped and incorporated into an inequality toolkit, available on the organization's website. "It shows life isn't easy for everybody." "I think it's important to have these discussions, because for example somebody rich can better understand the situation of less fortunate schoolmates," says Alassane, a student at Yvonne le Tac Middle School in the 18th arrondissement of Paris. They are encouraged to reflect on how they can change or account for these unspoken cultural "rules," individually or collectively. There is also a debate that lasts an hour and a half, designed to process reactions or learnings that surfaced in playing. In the workshops, children from the age of 11 spend about 30 minutes playing the game. "Are there really equal opportunities for everybody? Aren't we all in a system that needs deconstructing?" "Is real life so very different?" says Hélène Bidard, Paris's deputy mayor of youth and adult education. The purpose of the game is to cultivate empathy and break down the meritocracy myth.
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